Advance Program

Conference Program

June 25th, Morning

1. 8:40am-9:10 am: Open Ceremony [Chair: Zhigeng Pan]

(1) Welcome message from the conference chair

(2) Short speech from the local organizer

(3) Message from representative of NSFC

(4) Message from program Co-chair

2 9:10am-9:40am: Open Issuing of “Transactions on Edutainment”(ToE)

(1) Short speech from publisher

(2) Message from co-EiC

(3) Message from Editorial office

(4) Group Photo

3. Coffee break [9:40am-10:10am];

 

4 10:10am-12:00am: Invited talks [Chair: Jim Chen]

(1) Virtual Environments with Content Sharing
(Madjid Merabti Liverpool John Moores University, UK)

(2) Towards a Virtual try-on technology  
(André Gagalowicz, INRIA, France)

 

 

June 25th, afternoon

1. 14:00pm-15:45pm: Parallel Sessions first half

2. 16:15pm-18:00pm: Parallel Sessions second half

(1) Session 1:     E-Learning Platforms and Tools
[Chair: Xiaogang Jin,               14:00pm-15:45pm]
[Chair: Jun Feng,                            16:15pm-18:00pm]

(2) Session 2:     Interaction in Game and Education
[Chair: Chair:Jesús Ibáñez,             14:00pm-15:45pm]
[Chair: Carlos Delgado-Mata,    16:15pm-18:00pm]

(3) Session 3:     Application of E-Learning Systems
[Chair: Toyohide Watanabe,     14:00pm-15:45pm]
[Chair: Dominique Archambault,16:15pm-18:00pm]

(4) Session 4:     Graphics Rendering and Digital Media
[Chair: Mohd Shahrizal Sunar, 14:00pm-15:45pm]
[Chair: Yangsheng Wang,         16:15pm-18:00pm]

(5) Meeting of Editorial Board of ToE

                [Chair: Wolfgang Muller      14:15pm—15:45pm]

 

3. Coffee break [15:45pm-16:15pm];

 

STC meeting

20:00pm—21:pm

 

 

 

June 26th, Morning

1. 8:30am-10:1 0 am Invited talks [Chair: Jiaoying Shi]

(1) Applications of Mixed Reality for Edutainment and Activity Recognition based Human Environment Interaction
(Hyun S. Yang, KAIST, Korea )

(2) Human-computer interaction
(Adrian David Cheok NUS, Singapore)

2 10:10am—10:25am Book Signing for the Chinese version of “Computer Graphics”

                  [Chair: Jim Chen; this is for domestic participants]

           Message from the publisher

           Speech from the author (Steve Cunningham)

           Message from the main translator (Jiaoying Shi)

           Book signing and delivering

 

3. Coffee break [10:25 am-10:40am];

4. 10:40am-12: 20 am Invited talks [Chair: Ryohei Nakatsu]

 

(3) Natural Interactive Entertainment
(Yangsheng Wang, CAS Institute of Automation, China)

(4) Virtual or Reality? Does Robots better for learning?
(Maiga Chang Athabasca University, Athabasca, Alberta, Canada)

 

 

 

June 26th, Afternoon

1. 14:00pm-15:45pm: Parallel Sessions first half

2. 16:15pm-18:00pm: Parallel Sessions second half

(1) Session 5:        Game Design and Development
[Chair: Abdennour El Rhalibi,   14:00pm-15:45pm]
[Chair: Wolfgang Mueller,        16:15pm-18:00pm]

(2) Session 6:        E-Learning System for Education
[Chair: Hyun S. Yang, 14:00pm-15:45pm]
[Chair:, Dominique Archambault            16:15pm-18:00pm]

(3) Session 7:        Virtual Characters, Animation and Navigation
[Chair: André Gagalowicz                 14:00pm-15:45pm]
[Chair: Woontack Woo,            16:15pm-18:00pm]

(4) Meeting of Editorial Board of IJVR

                [Chair: Zhigeng Pan           14:15pm—15:45pm]

(5) Panel on “Culture Computing”

                [Chair: Ryohei Nakatsu]

                [Panelist: Hyun S. Yang, Adrian Cheok, Makoto Sato, Jiaoying Shi, Abdennour El Rhalibi, Judy Brown, Jim Chen, Zhigeng Pan, others are welcome to join]

               

3. Coffee break [15:45pm-16:15pm];

 

 

 

June 27th , Morning

1. 8:40am-10:10am: Parallel Sessions

2. 10:40am-12:10am: Parallel Sessions

(1) Session 8:        Geometric Modeling in Games and Virtual Reality
[Chair: Steve Cunningham,             8:40am-10:10am]
[Chair: Mingmin Zhang,           10:40am-12:10am]

(2) Session 9:        Integration of Game and Education
[Chair: Magia Chang,                8:40am-10:10am]
[Chair: Judy Brown,                 10:40am-12:10am]

(3) Session 10:      E-Learning Resource Management
[Chair: Ryohei Nakatsu,                   8:40am-10:10am]
[Chair: Xiaopeng Zhang,           10:40am-12:10am]

3. Coffee break [10:10am-10:40am];

 

 

 

 

 

 

 

 

 

 

Parallel Sessions:

 

June 25th, afternoon

Session 1: E-Learning Platforms and Tools

14:00pm-18:00pm

WRITE: Writing Revision Instrument for Teaching English

Jia-Jiunn Lo, Ying-Chieh Wang, and Shiou-Wen Yeh

U-Teacher: Ubiquitous Learning Approach

Zacarias-Flores Fernando, Cuapa Canto Rosalba, Lozano-Torralba Francisco, Vazquez-Flore Andres s, and Zacarias-Flores Dionicio

A Model for Knowledge Innovation in Online Learning Community

Qinglong Zhan

The Design of Software Architecture for E-Learning Platforms

Dongdai Zhou, Zuo Zhang, Shaochun Zhong, and Pan Xie

An Educational Component-Based Digital TV Middleware for the Brazilian’s System

Juliano Rodrigues Costa, and Vicente Ferreira Lucena Jr

Designing and Developing Process-oriented Network Courseware: IMS Learning Design Approach

Yue-liang Zhou, and Jian Zhao

Design and Implementation of Game-Based Learning Environment for Scientific Inquiry

Ruwei Yun, Meng Wang, and Yi Li

Research and Implementation of Web-based E-Learning Course Auto-generating Platform

Zhijun Wang, Xue Wang, and Xu Wang

A Virtual Environment for Interactive Intermolecular Force Education

Makoto Sato, Xiangning Liu, Jun Murayama, Katsuhito Akahane and Masaharu Isshiki

Construction and Evaluation of a Robot Dance System

Kuniya Shinozaki, Akitsugu Iwatani and Ryohei Nakatsu

 

Session 2: Interaction in Game and Education

14:00pm-18:00pm

Hand Contour Tracking Using Condensation and Partitioned Sampling

Daiguo Zhou, Yangsheng Wang, and Xiaolu Chen

Integrating gesture recognition in airplane seats for in-flight entertainment

Rick Westelaken, Jun Hu, Hao Liu, and Matthias Rauterberg

Designing engaging interaction with contextual patterns for an educational game

Chien-Sing Lee

Design and Implement of Game Speech Interaction Based on Speech Synthesis Technique

Xujie Wang, and Ruwei Yun

Two-arm haptic force-feedbacked aid for the shoulder and elbow telerehabilitation

Patrick Salamin, Daniel Thalmann, Frédéric Vexo, and Stéphanie Giroud

Vision Based Pose Recognition in Video Game

DongHeon Jang, XiangHua Jin, and TaeYong Kim

Memotice Board: a notice board with spatio-temporal memory

Jesús Ibáñez, Oscar Serrano, David García, and Carlos Delgado-Mata

Mobile Cultural Heritage: The case study of Locri

Giuseppe Cutrí, Giuseppe Naccarato, and Eleonora Pantano

Interacting with Augmented Assets in Cultural Tourism

Linaza Maria Teresa, Ander Garcia, Isabel Torre and Jose Ignacio Torres

Interactive Storytelling: Approaches and techniques to achieve dynamic stories

Abdennour El Rhalibi

 

Session 3: Application of E-Learning Systems

14:00pm-18:00pm

An Examination of Students' Perception of Blended e-Learning in Chinese Higher Education

Jianhua Zhao

Research and Application of Learning Activity Management System in College & University E-learning

Li Yan, Jiumin Yang, Zong-Kai Yang, Sanya Liu, and Lei Huang

Motivate the Learners to Practice English through Playing with Chatbot CSIEC

Jiyou Jia, and Weichao Chen

A Strategy for Selecting Super-peer in P2P and Grid Based Hybrid System

Sheng-Hui Zhao, Gui-Lin Chen, Guo-Xin Wu, and Ning Qian

Personal Knowledge Management in E-learning Era

Weichao Li, and Yong Liu

Teaching Machine Learning to Design Students

Bram van der Vlist, Rick van de Westelaken, Christoph Bartneck, Jun Hu, Rene Ahn, Emilia Barakova, Frank Delbressine, and Loe Feijs

A Survey on the use of “New Perspective English Learning System” among university students

Jing Zhang, and Min Li

Evolving game NPCs based on Concurrent Evolutionary Neural Networks

XiangHua Jin, DongHeon Jang, and TaeYong Kim

An Approach to a Visual Semantic Query for Document Retrieval

Paul Villavicencio, and Toyohide Watanabe

Computer-Assisted Paper Wrapping with Visualization

Kenta Matsushima, Hiroshi Shimanuki, and Toyohide Watanabe

 

Session 4: Graphics Rendering and Digital Media

 

Terrain Synthesis Based on Microscopic Terrain Feature

Shih-Chun Tu, Chun-Yen Huang, and Wen-Kai Tai

14:00pm-18:00pm

A Double Domain Based Robust Digital Image Watermarking Scheme

Chuang Lin, Jeng-Shyang Pan, and Zhe-Ming Lu

ABF Based Face Texturing

Xia Zhou, Yangsheng Wang, Jituo Li, and Daiguo Zhou

Tile-Based Interactive Texture Design

Weiming Dong, Ning Zhou, and Jean-Claude Paul

Efficient method for point-based rendering on GPUs

Lamei Yan, and Youwei Yuan

Efficient Mushroom Cloud Simulation on GPU

Xingquan Cai, Jinhong Li, and Zhitong Su

A Pen-based 3D Role Modeling Tool for Children

Jie Li, Danli Wang and Guozhong Dai

Behavioural Reactive Agents to define Personality Traits in the videogame Uberpong

Carlos Delgado Mata

 

June 26th, Afternoon

Session 5: Game Design and Development

14:00pm-18:00pm

Designing virtual players for Game Simulations in a pedagogical environment: A case study

Jean-Marc Labat

The Relationship between Game Genres, Learning Techniques and Learning Styles in Educational Computer Games

Kowit Rapeepisarn, Kevin Wong, Chun Che Fung, and Myint Swe Khine

EFM: A Model for Educational Game Design

Minzhu Song, and Sujing Zhang

Towards generalised accessibility of computer games

Dominique Archambault, Thomas Gaudy, Klaus Miesenberger, Stéphane Natkin, and Roland Ossmann

Designing narratology-based educational games with nonplayers

Yavuz Inal, Turkan Karakus, and Kursat Cagiltay

Interactive Game Development with a Projector-Camera System

Andy Wang

Animated impostors manipulation for real-time display in games design

Youwei Yuan, and Lamei Yan

Developing a Digital Game-Based Situated Learning System for Ocean Ecology

Jia-Jiunn Lo, Nai-Wei Ji, Ya-Hui Shu, Wan-Jyun You and Yi-Ting Chen

A Reusable Eduventure Game Framework

Wenfeng Hu

Timed Automata-Based Rehabilitation Training Game Design for the Affected Lower Extremity of Hemiparetic Patient

sang yun kim, Gi Sook Jung, Seung Deuk Byun, Lee Yang Soo and Soon Ki Jung

 

Session 6: E-Learning System for Education

14:00pm-18:00pm

A Humanized Mandarin E-learning System Based on Pervasive Computing

Yue Ming, Zhenjiang Miao, Chen Wang, and Xiuna Yang

An Interactive Simulator for Information Communication Models

Mohamed Hamada

iThaiSTAR – a Low Cost Humanoid Robot for Entertainment and Teaching Thai Dances

Chun Che Fung, Thitipong Nandhabiwat, and Arnold Depickere

The Study on Visualization Systems for Computer-Supported Collaborative Learning

SooHwan Kim, Hyeoncheol Kim, and SeonKwan Han

Hangeul Learning system

Jung Jae Won, and Jong Weon Lee

An Ajax-Based Terminology System for E-Learning 2.0

Xinchun Cui, Haiqing Wang and Zaihui Cao

Idea and Practice for Paperless Education

Yiming Chen, and Lianghai Wu

SyTroN: virtual desk for collaborative, tele-operated and tele-learning system with real devices

Ryad Chellali, Nicolas Mollet, Cedric Dumas and Geoffroy Subilaeau

ARGarden: Augmented Edutainment System with a Learning Companion

Sejin Oh and Woontack Woo

 

Session 7: Virtual Characters, Animation and Navigation

14:00pm-18:00pm

Virtual Avatar Enhanced Nonverbal Communication from Mobile Phone to Internet

Jiejie Zhu, Zhigeng Pan, Guilin Xu, Hongwei Yang, and David Adrian Cheok

[please move this to the morning of 27th, can it be switched with that of Xiaopeng’s????]

Analysis of Role Behavior in Collaborative Network Learning

Xiaoshuang Xu, Jun Zhang, Egui Zhu, Feng Wang, Ruiquan Liao and Kebin Huang

Survey on Real-Time Crowds Simulation

Adi Azahar, Mohd Shahrizal Sunar, Daut Damanr, and Abdullah Bade

TS-Animation: A Track-based Sketching Animation System

Gangyu Wu, Danli Wang, and Guozhong Dai

Dynamic Axial Curve-pair Based Deformation

M L Chan, and K C Hui

3D Freehand Canvas

Miao Wang, Guangzheng Fei, Zijun Xin, Yi Zheng, and Xin Li

Sparse Key Points Controlled Animation for Individual Face Model

Jian Yao, Yangsheng Wang, and Bin Ding

Networked Virtual Marionette Theater

Daisuke Ninomiya, Kohji Miyazaki and Ryohei Nakatsu

Tour into Virtual Environment in the Style of Pencil Drawing

Yang Zhao, Dang-en Xie, and Dan Xu

Research and Implementation of Hybrid Tracking Techniques in Augmented Museum Tour system

Hong Su, Bo Kang, and Xiaocheng Tang

 

June 27th, Morning

Session 8: Geometric Modeling in Games and Virtual Reality

8:40am-12:10am

Virtual Artistic Paper-Cut

Hanwen Guo, Minyong Shi, Zhiguo Hong, Rui Yang, and Li Zhang

Extension of a Tabletop Interface using Mobile Augmented Reality

Sewon Na, Mark Billinghurst and Woontack Woo. TMAR

Model and Animate Plant Leaf Wilting

Shenglian Lu, Xinyu Guo, Chunjiang Zhao, and Chengfeng Li

The Technical Research and System Realization of 3D Garment Fitting System Based on Improved Collision-check Algorithm

Qingqing Chen, Junfeng Yao, Hanhui Zhang, and Kunhui Lin

Reconstruction of Tree Crown Shape from Scanned Data

Chao Zhu, Xiaopeng Zhang, Baogang Hu, and Marc Jaeger

A Survey of Modelling and Rendering Trees

Qi-Long Zhang, and Ming-Yong Pang

Creating Boundary Curves of Point-set Models in Interactive Environment

Pei Xiao, and Ming-Yong Pang

Rational Biquartic Interpolating Surface Based on Function Values

Siqing Deng, Kui Fang, Jin Xie and Fulai Chen

3D Modelling for Metamorphosis for Animation

Li Bai,Yi Song, and Yangsheng Wang

A Sufficient Condition for Uniform Convergence of Stationary p-subdivision Scheme

Yikuan Zhang, Ke Lu, Jiangshe Zhang, and Xiaopeng Zhang

 

Session 9: Integration of Game and Education

8:40am-12:10am

Study of Game Scheme for Elementary Historical Education

Hai Yan Wu, and Xun Wang

Integration of Game Elements with Role Play in Collaborative Learning — A Case Study of Quasi-GBL in Chinese Higher Education

Zhi Han, and Zhenhong Zhang

A Case of 3D Educational Game Design Implementation

Shi Huimin, Yi Li, and Haining You

Mathematical Education Game based on Augmented Reality

Hye Sun Lee, and Jong Weon Lee

Game-based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment

Stis Wu, Maiga Chang, and Jia-Sheng Heh

Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments

Javier Torrente, Pablo Moreno-Ger, and Baltasar Fernández Manjón

The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games

Sebastian A. Weiß, and Müller Wolfgang

Designing Educational Game:Case Study of ‘Europe 2045’

Vit Sisler and Cyril Brom

 

Session 10: E-Learning Resource Management

8:40am-12:10am

Knowledge Discovery by Network Visualization

Hong Zhou, Yingcai Wu, Ming-Yuen Chan, Huamin Qu,Zhengmao Xie, and Xiaoming Li

Research on Emotional Vocabulary-driven Personalized Music Retrieval

Bin Zhu, and Tao Liu

Research on Update Service in Learning Resources Management System

Yongjun Jing, Jian Jie, Shaochun Zhong, and Xin Li

On Retrieval of Flash Animations Based on Visual Features

Xiangzeng Meng, and Lei Liu

The Design of Web-based Intelligent Item Bank

Shaochun Zhong, Yongjiang Zhong,Jinan Li, Wei Wang,and Chunhong Zhang

Methods on educational resource development and application

Shaochun ZhongJinan Li, Zhuo Zhang, Yongjiang Zhong, and Jianxin Shang

Study on the Management of Resources Virtualization Based on Network

Gui-Lin Chen, Sheng-Hui Zhao, Li-Sheng Ma, and Ming-Yong Pang

The F-R Model of Teaching in Chinese Universities

Hui Zhao, Yanbo Huang, and Jing Zhang

Modification of Web Content According to the User Requirements

Pavel Ocenasek